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Wwe 2k battlegrounds forum
Wwe 2k battlegrounds forum







wwe 2k battlegrounds forum

In terms of user-interface, the menus are easy to navigate and are pretty straightforward. Flashy effects accompany moves along with action style camera angles.

wwe 2k battlegrounds forum

And like the older title, WWE 2K Battleground does not spare efforts in the effects department. Presentationīy now, every knows the game presents the superstars with cartoonized versions of the real life counterparts, much like WWE All-Stars of old. Due to this, I highly advised learning the combos of each class to keep the variation as high as possible. So, in a four way match consisting of all high-flyers, you are bound to see repeat moves. I did not sit and play as every single superstar (many are locked at start), but the bulk of everyone’s movesets seem to be determined by their class. There are five total classes: High-flyer, Technician, All-rounder, Brawler, and Powerhouse. Move variation and combo list depend on the superstar’s class. The combos themselves tend to be three buttons in total, and vary slightly from character to character. However, a quick look at the combo list should quell that. Like other combo based games, it may lend itself to button-mashing. Again, movement and bell to bell action is simple and fast-paced.

#WWE 2K BATTLEGROUNDS FORUM PROFESSIONAL#

Timing a block then leads into being able to parry or counter as one would see in live professional wrestling. Unlike its simulation counterparts, Battlegrounds features traditional blocking, allowing superstars to mount a guard against incoming attacks. Something reminiscence of older WWE control schemes.

wwe 2k battlegrounds forum

Surprisingly, the Right-Thumbstick handles supporting a set of moves. Since I was on PS4, square and triangle were used in the bulk of combos. In-ring performance utilizes simplistic face button controls.









Wwe 2k battlegrounds forum