
- ESCAPE SIMULATOR THE LIBRARY FULL
- ESCAPE SIMULATOR THE LIBRARY PLUS
- ESCAPE SIMULATOR THE LIBRARY SIMULATOR
- ESCAPE SIMULATOR THE LIBRARY TV
budget, it somewhat doesn’t matter, right? And as he says, you can never A/B test reality to see what would have really happened…Īnother thing you might want to bear in mind on the discovery side of things: “No major game news portal covered our game. But since the game was overall such a success vs. We would have recommended launching this game at $19.99, given its features, yes. Did it work? Who knows, but we were in the trending games for two weeks.” The general advice is to price higher, but we felt we're not recognizable as a brand to risk it. Tom says: “We slightly underpriced the game at $14.99, hoping for more sales and getting more people talking about it at launch.
ESCAPE SIMULATOR THE LIBRARY FULL
There’s a lot of other interesting commentary in the full post - including on pricing. I think this is the reason why all publishers (we talked with all the major ones) said NO to the game.” There are escape games, but none of them have the budget and the scope of.
ESCAPE SIMULATOR THE LIBRARY SIMULATOR
Minimum viable Escape Simulator would NOT have: room editor, character models, support for more than two players in multiplayer, etc.” Online co-op and modding can make such a big difference - the team was right to focus on both for launch. Online co-op and Steam Workshop? Also vital: As Tom says: “You often hear about Minimum Viable Product, and Escape Simulator goes against the grain there.

Making this counter-intuitive move paid off.
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That was #41 out of all games released that month on our Plus charts - not bad, and a 0.30 ‘Hype to Reality’ score, double the median.īut fast forward two and a half months, and the game is now averaging 260 Steam reviews per week, which is #17 out of all titles released on Steam in October 2021 (!) That’s a major jump-up in rank. It had 332 Steam reviews in its first week on sale.

So, when Pine Studio’s first-person co-op escape room game Escape Simulator launched in October, it looked, well, medium popular to us. Let’s bring back this artform.)Įscape Simulator - why is it a (semi)-surprise hit? Imagine if we all still marketed via infomercials? ( Devolver’s E3 press conferencesare probably the closest concept nowadays.
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Semi-offtopic: musing on the weird viral ways that content gets discovered nowadays, I just discovered this bonkers 30-minute Philips CD-i TV infomercial from the early ‘90s.

It’s a borderline giant newsletter this time out, so bear with us - we’ll take you through a cornucopia of relevant content. As you ease back into work, welcome to Wednesday’s newsletter, my friends in video game discovery.
